Audio News for May 24, 2016

by | May 24, 2016 | Audio News

Facebook Bought VR Audio Firm Two Big Ears and is Making Tech Free to Developers – Facebook and parent company Oculus have announced they will make the new technology free as part of the Facebook 360 Spatial Workshop. Two Big Ears said their mission is to make VR audio succeed across all devices and platforms and to help creators make the best experiences for billions of people across the world. The technology focuses largely on how sound plays in 3D spaces and how it interacts with surfaces surrounding the viewer. Both the Gear VR and Rift already support the immersive audio technology. Two Big Ears realized the concern for compatibility, and says they would continue to be platform and device agnostic.”

Radio Man Head of U.S. Classics for Universal – The current general manager of New York City’s WQXR had been appointed president of Universal Music’s classical labels in the U.S. Graham Parker is British and was head of the Orpheus Chamber Ensemble before the WQXR job, and entered the music industry thru an assistant’s job with the New York Philharmonic. “I’ve devoted my life to classical music and bringing this incredible genre to as wide an audience as possible,” said Parker. “The opportunity to not only join the legendary catalog of Deutsche Grammophon and Decca, but to also be on the forefront of identifying the classical superstars of tomorrow, was too incredible to pass up. I’m humbled by this opportunity and I’m looking forward to working with [the entire UMG team].”

Best Buy Lived Up to its Name in Last Retail Bout, but Don’t Expect It to Last – Shares of the electronics retailer are up roughly 9% this year, while a slew of apparel retailers and department-store chains have tumbled. One experts says that Best Buy has become a showroom for Amazon. People go to their local Best Buy to see that TV and then order it thru Amazon.

4.3% Growth Rate of Audio Codec Market – The audio codec market for the headphone, headset, and wearable device application is expected to grow at the highest rate between 2016 and 2022. This is because of the growing trend of the usage of wearable devices in the day to day life because of the changing consumer need with the advancement of connected life with the development of IoT (Internet of Everything) concept. Headphone, headset, and wearable device is expected to be the fastest-growing application in the audio codec market during the forecast period.

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